The Ultimate Design Thinking Toolkit

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The toolkit contains 70+ step-by-step templates for applying design thinking to projects. It is split into categories for business & strategy, product management, user research, UX, and UI. It helps product teams strategize projects, understand customers and design amazing experiences.

5 Toolkit Categories:

  • Business & Strategy – 15 Templates
  • Product Management – 15 Templates
  • Grid Layouts – 14 Templates
  • User Experience (UX) – 20 Templates
  • UI Sketching – 8 Templates


Design Thinking Toolkit


What Is Design Thinking?

Design thinking is a problem-solving tactic that used for designing or creating something new. It is typically used in the designing industry but has recently been used with a broader scope outside of professional design practice. Both the business field and social sciences field have implemented it in various contexts.


Phases Of Design Thinking

There are six sections or phases included in design thinking. These phases are:


You need to know your users or clients, and you do this through empathizing. By knowing what your clients or customers will enjoy or what they do not want you are able to tailor your product or service to fit their needs. This is the research phase that you are gathering information that you can utilize later.


At this stage, you are to utilize that research that you gathered and identify potential problems that you may be able to solve. If you are not able to identify problems you can solve, go back to step one and broaden your scope.


Here is where you create ideas that may solve the problems that you have identified. This is where you need to be creative and think differently. After compiling a list of ideas, pick the most applicable ideas and keep those.

Build prototype

This is the phase that you turn your idea into something tangible. If your idea is not in need of a tangible prototype necessarily, you will likely still need something tangible such as a computer program or whatever product you plan on marketing.


Let your potential costumers test the product and gauge their reactions. Utilize their feedback to make necessary changes to your product and understand that these people are likely the people that will be buying your product or design. Their opinions should be taken as constructive criticisms, and not be discounted to protect your ego.


After testing your product and getting all of the initial bugs out of the way, you are prepared to put your vision into effect. Bring the product to market, put the program online or introduce whatever your product is to the world. This is the final phase, but there still may be some revisions that need to be made that you did not realize the first cycle around.

Much like the design of the scientific method, this process is cyclical. This means that after completing the last step the process is to be repeated for constant improvement. Environments and populations change, so your product will likely need to change to keep up with the needs of your customers. Repeat this cycle as many times as necessary, even after bringing the product to market.


  • 5 Toolkit Categories including Business & Strategy, Product Management, User Research, Experience and UI Sketching
  • Print ready PDF and PNG templates
  • Step-by-step guidelines for how to use each framework
  • Sketch source file
  • Remote ready Figma toolkit

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